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API > API/Runtime > API/Runtime/Engine
| Name | ACameraShakeSourceActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceActor.h |
| Include Path | #include "Camera/CameraShakeSourceActor.h" |
Syntax
UCLASS (MinimalAPI)
class ACameraShakeSourceActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACameraShakeSourceActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACameraShakeSourceActor
(
const FObjectInitializer& ObjectInitializer |
Camera/CameraShakeSourceActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraShakeSourceComponent | TObjectPtr< UCameraShakeSourceComponent > | Camera/CameraShakeSourceActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraShakeSourceComponent * GetCameraShakeSourceComponent() |
Camera/CameraShakeSourceActor.h |