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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Returns true if this actor has been rendered "recently", with a tolerance in seconds to define what "recent" means. e.g.: If a tolerance of 0.1 is used, this function will return true only if the actor was rendered in the last 0.1 seconds of game time.
| Name | WasRecentlyRendered |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (Category="Rendering", BlueprintCallable,
Meta=(DisplayName="Was Actor Recently Rendered", Keywords="scene visible"))
bool WasRecentlyRendered
(
float Tolerance
) const
Whether this actor was recently rendered.
Parameters
| Name | Remarks |
|---|---|
| Tolerance | How many seconds ago the actor last render time can be and still count as having been "recently" rendered. |