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Description
Updates the ReplicatePhysics condition. That information needs to be pushed to the ReplicationSystem.
| Name | UpdateReplicatePhysicsCondition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void UpdateReplicatePhysicsCondition()