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Description
Pushes the owning NetConnection for the actor and all of its children to the replication system. This information decides whether properties with owner conditionals are replicated or not.
| Name | UpdateOwningNetConnection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void UpdateOwningNetConnection()