Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Networking - called on client when actor is torn off (bTearOff==true), meaning it's no longer replicated to clients.
Derived Overrides
| Name | TornOff |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void TornOff()
See Also
- bTearOff