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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Determine how this actor should be referenced by the level when external (saved in its own package). /
Derived Overrides
| Name | ShouldLevelKeepRefIfExternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
virtual bool ShouldLevelKeepRefIfExternal() const
true if the level should keep a reference to the actor even if it's saved in its own package.