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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldImport
(
FString* ActorPropString, |
Called before editor paste, true allow import | GameFramework/Actor.h | |
virtual bool ShouldImport
(
FStringView ActorPropString, |
Called before editor paste, true allow import | GameFramework/Actor.h |
ShouldImport(FString *, bool)
Description
Called before editor paste, true allow import
| Name | ShouldImport |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
virtual bool ShouldImport
(
FString * ActorPropString,
bool IsMovingLevel
)
ShouldImport(FStringView, bool)
Description
Called before editor paste, true allow import
| Name | ShouldImport |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
virtual bool ShouldImport
(
FStringView ActorPropString,
bool IsMovingLevel
)