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Description
Specify a RayTracingGroupId for this actors. Components with invalid RayTracingGroupId will inherit the actors.
| Name | SetRayTracingGroupId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category=RayTracing)
void SetRayTracingGroupId
(
int32 InRaytracingGroupId
)