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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
- Allows this actor to be net-addressable by full path name, even if the actor was spawned after map load.
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The caller is required to ensure that this actor's name is stable between server/client. Must be called before FinishSpawning
| Name | SetNetAddressable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void SetNetAddressable()