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Description
Returns true if the component is allowed to re-register its components when modified. False for CDOs or PIE instances.
| Name | ReregisterComponentsWhenModified |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool ReregisterComponentsWhenModified() const