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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Removes a component from the OwnedComponents array of the Actor. In general this should not need to be called directly by anything other than UActorComponent functions
| Name | RemoveOwnedComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void RemoveOwnedComponent
(
UActorComponent * Component
)