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Description
Called on the actor right before replication occurs. Called for everyone when recording a Client Replay, including Simulated Proxies.
Derived Overrides
| Name | PreReplicationForReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreReplicationForReplay
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)