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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.
Derived Overrides
- AAmbientSound::PostRegisterAllComponents
- AAudioVolume::PostRegisterAllComponents
- ABrush::PostRegisterAllComponents
- ALevelBounds::PostRegisterAllComponents
- ALevelInstance::PostRegisterAllComponents
- ALocationVolume::PostRegisterAllComponents
- ALODActor::PostRegisterAllComponents
- APawn::PostRegisterAllComponents
- APostProcessVolume::PostRegisterAllComponents
- AWorldPartitionHLODOnlyLevelInstance::PostRegisterAllComponents
- AWorldPartitionStandaloneHLOD::PostRegisterAllComponents
- AWorldSettings::PostRegisterAllComponents
| Name | PostRegisterAllComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostRegisterAllComponents()