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Description
DuplicationSeedInterface prevents exposing the entire DupSeed map to every actor and provides a method to do so instead. Populate the duplication seed when duplicating the actor for PIE. This allows objects to be remapped to existing objects rather than duplicating.
| Name | PopulatePIEDuplicationSeed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void PopulatePIEDuplicationSeed
(
FDuplicationSeedInterface & DupSeed
)