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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Marks the bounds of all SceneComponents attached to this actor which have `bComputeBoundsOnceForGame_ as needing to be recomputed the next time UpdateBounds is called. This might be necessary if the bounds that were cached on cook no longer reflect the actor's transform (ex. if level transform is applied).
| Name | MarkNeedsRecomputeBoundsOnceForGame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void MarkNeedsRecomputeBoundsOnceForGame()