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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Teleport this actor to a new location. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such.
| Name | K2_TeleportTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Teleport", ScriptName="Teleport", Keywords="Move Position"),
Category="Transformation")
bool K2_TeleportTo
(
FVector DestLocation,
FRotator DestRotation
)
true if the actor has been successfully moved, or false if it couldn't fit.
Parameters
| Name | Remarks |
|---|---|
| DestLocation | The target destination point |
| DestRotation | The target rotation at the destination |