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Description
Returns true if this actor is replicating SubObjects & ActorComponents via the registration list. Returns false when it replicates them via the virtual ReplicateSubobjects method.
| Name | IsUsingRegisteredSubObjectList |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
bool IsUsingRegisteredSubObjectList() const