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Description
Returns true if this actor has begun the destruction process. This is set to true in UWorld::DestroyActor, after the network connection has been closed but before any other shutdown has been performed.
| Name | IsPendingKillPending |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
bool IsPendingKillPending() const
true if this actor has begun destruction, or if this actor has been destroyed already.