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Description
Whether this actor should be ignored when it is not loaded as part of the Main World (Persistent Level). eg. Will not be loaded through Level Instances.
| Name | IsMainWorldOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool IsMainWorldOnly() const