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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Returns if this actor's current label is editable. Actor labels are only available in development builds.
Derived Overrides
| Name | IsActorLabelEditable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual bool IsActorLabelEditable() const
The editable status of the actor's label