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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Get the actor-to-world transform.
| Name | GetTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get Actor Transform", ScriptName="GetActorTransform"),
Category="Transformation")
const FTransform & GetTransform() const
The transform that transforms from actor space to world space.