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Description
Gets the literal value of ReplicatedMovement.
This exists so subclasses don't need to have direct access to the Role property so it can be made private later.
| Name | GetReplicatedMovement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
const FRepMovement & GetReplicatedMovement() const