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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the owner of this Actor, used primarily for network replication. | GameFramework/Actor.h |
|
|
T * GetOwner () |
Templated version of GetOwner(), will return nullptr if cast fails | GameFramework/Actor.h |
GetOwner()
Description
Get the owner of this Actor, used primarily for network replication.
| Name | GetOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintCallable, Category=Actor)
AActor * GetOwner() const
GetOwner()
Description
Templated version of GetOwner(), will return nullptr if cast fails
| Name | GetOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
template<class T>
T * GetOwner() const