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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetOverlappingComponents
(
TArray< UPrimitiveComponent* >& OverlappingComponents |
Returns list of components this actor is overlapping. | GameFramework/Actor.h |
|
void GetOverlappingComponents
(
TSet< UPrimitiveComponent* >& OverlappingComponents |
Returns set of components this actor is overlapping. | GameFramework/Actor.h |
GetOverlappingComponents(TArray< UPrimitiveComponent * > &)
Description
Returns list of components this actor is overlapping.
| Name | GetOverlappingComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
void GetOverlappingComponents
(
TArray < UPrimitiveComponent * > & OverlappingComponents
) const
GetOverlappingComponents(TSet< UPrimitiveComponent * > &)
Description
Returns set of components this actor is overlapping.
| Name | GetOverlappingComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void GetOverlappingComponents
(
TSet < UPrimitiveComponent * > & OverlappingComponents
) const