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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Get the network mode (dedicated server, client, standalone, etc) for this actor.
| Name | GetNetMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
ENetMode GetNetMode() const
See Also
- IsNetMode()