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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Returns this actor's default label (does not include any numeric suffix). Actor labels are only available in development builds.
| Name | GetDefaultActorLabel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing",
Meta=(KeyWords="Display Name"))
virtual FString GetDefaultActorLabel() const