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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const UDataLayerInstance * > GetDataLayerInstances () |
GameFramework/Actor.h | ||
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const AWorldDataLayers* WorldDataLayers |
GameFramework/Actor.h |
GetDataLayerInstances()
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
TArray < const UDataLayerInstance * > GetDataLayerInstances() const
GetDataLayerInstances(const AWorldDataLayers *)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const AWorldDataLayers * WorldDataLayers
) const