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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * GetComponentByClass () |
Templated version of GetComponentByClass | GameFramework/Actor.h | |
UActorComponent * GetComponentByClass
(
TSubclassOf< UActorComponent > ComponentClass |
Searches components array and returns first encountered component of the specified class | GameFramework/Actor.h |
|
GetComponentByClass()
Description
Templated version of GetComponentByClass
| Name | GetComponentByClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
template<class T>
T * GetComponentByClass() const
GetComponentByClass(TSubclassOf< UActorComponent >)
Description
Searches components array and returns first encountered component of the specified class
| Name | GetComponentByClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(ComponentClass="/Script/Engine.ActorComponent"),
Meta=(DeterminesOutputType="ComponentClass"))
UActorComponent * GetComponentByClass
(
TSubclassOf < UActorComponent > ComponentClass
) const