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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Walk up the attachment chain from RootComponent until we encounter a different actor, and return the socket name in the component. If we are not attached to a component in a different actor, returns NAME_None
| Name | GetAttachParentSocketName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintPure, Category="Actor")
FName GetAttachParentSocketName() const