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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetActorTimeDilation () |
Get ActorTimeDilation - this can be used for input control or speed control for slomo. | GameFramework/Actor.h |
|
float GetActorTimeDilation
(
const UWorld& ActorWorld |
More efficient version that takes the Actor's current world. | GameFramework/Actor.h |
GetActorTimeDilation()
Description
Get ActorTimeDilation - this can be used for input control or speed control for slomo. We don't want to scale input globally because input can be used for UI, which do not care for TimeDilation.
| Name | GetActorTimeDilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Actor")
float GetActorTimeDilation() const
GetActorTimeDilation(const UWorld &)
Description
More efficient version that takes the Actor's current world.
| Name | GetActorTimeDilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
float GetActorTimeDilation
(
const UWorld & ActorWorld
) const