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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TComponentClass * GetActorClassDefaultComponentByName
(
const TSubclassOf< AActor >& InActorClass, |
Templated version of GetActorClassDefaultComponentByName() | GameFramework/Actor.h | |
static const UActorComponent * GetActorClassDefaultComponentByName
(
const TSubclassOf< AActor >& InActorClass, |
Get the component of ActorClass's CDO that matches the given object name. | GameFramework/Actor.h |
GetActorClassDefaultComponentByName(const TSubclassOf< AActor > &, FName)
Description
Templated version of GetActorClassDefaultComponentByName()
| Name | GetActorClassDefaultComponentByName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
template<typename TComponentClass, typename>
static const TComponentClass * GetActorClassDefaultComponentByName
(
const TSubclassOf < AActor > & InActorClass,
FName InComponentName
)
See Also
- GetActorClassDefaultComponentByName
GetActorClassDefaultComponentByName(const TSubclassOf< AActor > &, const TSubclassOf< UActorComponent > &, FName)
Description
Get the component of ActorClass's CDO that matches the given object name. Will consider all components, including the ones added via the BP editor (which AActor.GetComponents fails to do for CDOs).
| Name | GetActorClassDefaultComponentByName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
static const UActorComponent * GetActorClassDefaultComponentByName
(
const TSubclassOf < AActor > & InActorClass,
const TSubclassOf < UActorComponent > & InComponentClass,
FName InComponentName
)
Parameters
| Name | Remarks |
|---|---|
| InActorClass | Class of AActor for which we will search all components. |
| InComponentClass | Only consider components of this type. |
| OutComponents | this is where the found components will end up. Note that the preexisting contents of OutComponents will get overridden. |