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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Call a functor for Actors which are attached directly to a component in this actor. Functor should return true to carry on, false to abort.
| Name | ForEachAttachedActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void ForEachAttachedActors
(
TFunctionRef < bool *)> Functor
) const