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Description
Dispatch all EndOverlap for all of the Actor's PrimitiveComponents. Generally used when removing the Actor from the world.
| Name | ClearComponentOverlaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void ClearComponentOverlaps()