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Description
Make this actor tick after PrerequisiteActor. This only applies to this actor's tick function; dependencies for owned components must be set up separately if desired.
| Name | AddTickPrerequisiteActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Actor|Tick", Meta=(Keywords="dependency"))
virtual void AddTickPrerequisiteActor
(
AActor * PrerequisiteActor
)