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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddDataLayer
(
const UDataLayerInstance* DataLayerInstance |
GameFramework/Actor.h | ||
PRAGMA_DISABLE_DEPRECATION_WARNINGS bool AddDataLayer
(
const UDEPRECATED_DataLayer* DataLayer |
GameFramework/Actor.h | ||
bool AddDataLayer
(
const UDataLayerAsset* DataLayerAsset |
GameFramework/Actor.h | ||
bool AddDataLayer
(
const FActorDataLayer& ActorDataLayer |
GameFramework/Actor.h |
AddDataLayer(const UDataLayerInstance *)
| Name | AddDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool AddDataLayer
(
const UDataLayerInstance * DataLayerInstance
)
AddDataLayer(const UDEPRECATED_DataLayer *)
| Name | AddDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
PRAGMA_DISABLE_DEPRECATION_WARNINGS bool AddDataLayer
(
const UDEPRECATED_DataLayer * DataLayer
)
AddDataLayer(const UDataLayerAsset *)
| Name | AddDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
bool AddDataLayer
(
const UDataLayerAsset * DataLayerAsset
)
AddDataLayer(const FActorDataLayer &)
| Name | AddDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool AddDataLayer
(
const FActorDataLayer & ActorDataLayer
)