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Unreal Engine C++ API Reference > Runtime > DirectLink
References
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Module |
DirectLink |
Header |
/Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkSerialMethods.h |
Include |
#include "DirectLinkSerialMethods.h" |
Syntax
namespace Reflect
{
enum ESerialMethod
&123;
None = 0,
Bool_Default = _bool | _default,
Uint8_Default = _u8 | _default,
Int32_Default = _i32 | _default,
Int32_Array = _i32 | _array,
Uint32_Default = _u32 | _default,
Uint64_Default = _u64 | _default,
Uint32_Packed = _u32 | _alt1,
String_Default = _str | _default,
String_Array = _str | _array,
Float_Default = _f32 | _default,
Float_Array = _f32 | _array,
Double_Default = _f64 | _default,
Vector_f32 = _vector | _default,
Vector_f64 = _vector | _alt1,
Quat_f32 = _quat | _default,
Quat_f64 = _quat | _alt1,
LinearColor_Default = _linearcolor| _default,
MD5Hash_Default = _md5hash | _default,
Transform_Default = _transform | _default,
Transform_Array = _transform | _array,
_NotImplementedYet = 0xff,
&125;
}
Values
Name |
Description |
None |
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Bool_Default |
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Uint8_Default |
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Int32_Default |
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Int32_Array |
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Uint32_Default |
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Uint64_Default |
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Uint32_Packed |
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String_Default |
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String_Array |
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Float_Default |
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Float_Array |
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Double_Default |
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Vector_f32 |
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Vector_f64 |
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Quat_f32 |
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Quat_f64 |
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LinearColor_Default |
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MD5Hash_Default |
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Transform_Default |
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Transform_Array |
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_NotImplementedYet |
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