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Unreal Engine C++ API Reference > Runtime > DirectLink > IConnectionRequestHandler
- IConnectionRequestHandler::CanOpenNewConnection()
- FDirectLinkExternalSource::CanOpenNewConnection()
References
Module | DirectLink |
Header | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkConnectionRequestHandler.h |
Include | #include "DirectLinkConnectionRequestHandler.h" |
bool CanOpenNewConnection
&40;
const FSourceInformation & Source
&41;
whether the source can be accepted as input of the Destination
Parameters
Name | Description |
---|---|
Source | Information about the incoming Source |