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API > API/Runtime > API/Runtime/DirectLink
In DirectLink, Source points can request connections on Destinations points. For each destination, an instance of this class is used to accept/refuse incoming connections requests, and provide a SceneReceiver associated to each accepted Source. Each stream (pair Source-Destination) must have a distinct SceneReceiver.
| Name | IConnectionRequestHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkConnectionRequestHandler.h |
| Include Path | #include "DirectLinkConnectionRequestHandler.h" |
Syntax
class IConnectionRequestHandler
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IConnectionRequestHandler() |
DirectLinkConnectionRequestHandler.h |
Structs
| Name | Remarks |
|---|---|
| FSourceInformation |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanOpenNewConnection
(
const FSourceInformation& Source |
DirectLinkConnectionRequestHandler.h | ||
TSharedPtr< ISceneReceiver > GetSceneReceiver
(
const FSourceInformation& Source |
DirectLinkConnectionRequestHandler.h |