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Unreal Engine C++ API Reference > Runtime > DirectLink > FEndpoint
References
Module | DirectLink |
Header | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkEndpoint.h |
Include | #include "DirectLinkEndpoint.h" |
Source | /Engine/Source/Runtime/Datasmith/DirectLink/Private/DirectLinkEndpoint.cpp |
void SetSourceRoot
&40;
const FSourceHandle & Source,
ISceneGraphNode &42; InRoot,
bool bSnapshot
&41;
Remarks
Set the root of the content that should be exposed from that source.
Parameters
Name | Description |
---|---|
Source | Handle of the source to setup |
InRoot | Root of the graph that should be exposed |
bSnapshot | Whether the graph should be snapshotted right away |