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API > API/Runtime > API/Runtime/DirectLink
| Name | FElementSnapshot |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkElementSnapshot.h |
| Include Path | #include "DirectLinkElementSnapshot.h" |
Syntax
class FElementSnapshot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DirectLinkElementSnapshot.h | |||
FElementSnapshot
(
const ISceneGraphNode& Node |
DirectLinkElementSnapshot.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataHash | FElementHash | DirectLinkElementSnapshot.h | ||
| DataSnapshot | FParameterStoreSnapshot | DirectLinkElementSnapshot.h | ||
| NodeId | FSceneGraphId | DirectLinkElementSnapshot.h | ||
| RefHash | FElementHash | DirectLinkElementSnapshot.h | ||
| RefSnapshot | FReferenceSnapshot | DirectLinkElementSnapshot.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FElementHash GetDataHash() |
DirectLinkElementSnapshot.h | ||
FElementHash GetHash() |
DirectLinkElementSnapshot.h | ||
FSceneGraphId GetNodeId() |
DirectLinkElementSnapshot.h | ||
FElementHash GetRefHash() |
DirectLinkElementSnapshot.h | ||
bool GetValueAs
(
FName Name, |
DirectLinkElementSnapshot.h | ||
ESerializationStatus Serialize
(
FArchive& Ar |
DirectLinkElementSnapshot.h | ||
void UpdateNodeData
(
ISceneGraphNode& Node |
DirectLinkElementSnapshot.h | ||
void UpdateNodeReferences
(
IReferenceResolutionProvider& Resolver, |
DirectLinkElementSnapshot.h |