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API > API/Runtime > API/Runtime/DeveloperSettings
List of platform-specific instances for a class.
| Name | FPlatformSettingsInstances |
| Type | struct |
| Header File | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/PlatformSettingsManager.h |
| Include Path | #include "Engine/PlatformSettingsManager.h" |
Syntax
USTRUCT ()
struct FPlatformSettingsInstances
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OtherPlatforms | TMap< FName, TObjectPtr< UPlatformSettings > > | Instances for other platforms (only used in the editor) | Engine/PlatformSettingsManager.h |
|
| PlatformInstance | TObjectPtr< UPlatformSettings > | The instance for the native platform. | Engine/PlatformSettingsManager.h |
|