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API > API/Runtime > API/Runtime/DeveloperSettings
| |
|
| Name |
FPerPlatformSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/DeveloperSettings/Public/Engine/PlatformSettings.h |
| Include Path |
#include "Engine/PlatformSettings.h" |
Syntax
USTRUCT ()
struct FPerPlatformSettings
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Settings |
TArray< TObjectPtr< UPlatformSettings > > |
|
Engine/PlatformSettings.h |
- Instanced
- Transient
- EditAnywhere
- EditFixedSize
- Category=Layout
|
Functions
Public