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Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPlatformSettingsManager
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/PlatformSettingsManager.h |
Include | #include "Engine/PlatformSettingsManager.h" |
Syntax
class UPlatformSettingsManager : public UObject
Remarks
The manager for all platform-specific settings.
Constructors
Type | Name | Description | |
---|---|---|---|
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UPlatformSettingsManager
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const UPlatformSettingsManager & | Get () |
|
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TArray< UPlatformSettings * > | ||
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TArray< UPlatformSettings * > | GetAllPlatformSettings
(
TSubclassOf< UPlatformSettings > SettingsClass |
|
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FName | Gets the simulated platform. | |
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TArray< FName > | ||
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TPlatformSettingsClass * | ||
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UPlatformSettings * | GetSettingsForPlatform
(
TSubclassOf< UPlatformSettings > SettingsClass |
Returns the platform settings for the specified class for the current platform. |
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TPlatformSettingsClass * | GetSettingsForPlatform
(
FName TargetIniPlatformName |
|
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UPlatformSettings * | GetSettingsForPlatform
(
TSubclassOf< UPlatformSettings > SettingsClass, |
Returns the platform settings for the specified class for the specified platform. |
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void | SetEditorSimulatedPlatform
(
FName PlatformIniName |
Sets the current simulated platform. |
Constants
Name | Description |
---|---|
SimulatedEditorPlatform | Current simulated platform. |