Navigation
API > API/Runtime > API/Runtime/DeveloperSettings > API/Runtime/DeveloperSettings/Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UDeveloperSettingsBackedByCVars
- UGameplayAbilitiesEditorDeveloperSettings
- UMoverDeveloperSettings
- UNNEDenoiserSettings
References
| Module | DeveloperSettings |
| Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettingsBackedByCVars.h |
| Include | #include "Engine/DeveloperSettingsBackedByCVars.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UDeveloperSettingsBackedByCVars : public UDeveloperSettings
Remarks
The base class of auto discovered settings object where some or all of the settings are stored in console variables instead of config variables.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDeveloperSettingsBackedByCVars
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |