Navigation
Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UDeveloperSettingsBackedByCVars
- UEnhancedInputDeveloperSettings
- UEnhancedInputEditorSettings
- UXRCreativeSettings
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettingsBackedByCVars.h |
Include | #include "Engine/DeveloperSettingsBackedByCVars.h" |
Syntax
class UDeveloperSettingsBackedByCVars : public UDeveloperSettings
Remarks
The base class of auto discovered settings object where some or all of the settings are stored in console variables instead of config variables.
Constructors
Type | Name | Description | |
---|---|---|---|
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UDeveloperSettingsBackedByCVars
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |