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API > API/Runtime > API/Runtime/DeveloperSettings > API/Runtime/DeveloperSettings/Engine > API/Runtime/DeveloperSettings/Engine/UDeveloperSettings
- UDeveloperSettings::GetSectionName()
- UModelingComponentsSettings::GetSectionName()
- UOpenColorIOSettings::GetSectionName()
- ULiveLinkSequencerSettings::GetSectionName()
- UStageAppSettings::GetSectionName()
- UCameraCalibrationSettings::GetSectionName()
- UFractureModeSettings::GetSectionName()
- UToolPresetProjectSettings::GetSectionName()
- UBlueprintHeaderViewSettings::GetSectionName()
- UModelingToolsEditorModeSettings::GetSectionName()
- UCreateWidgetToolSettings::GetSectionName()
- UModelingComponentsEditorSettings::GetSectionName()
- UFractureModeCustomizationSettings::GetSectionName()
- URemoteControlSettings::GetSectionName()
- UCameraCalibrationEditorSettings::GetSectionName()
- UModelingToolsModeCustomizationSettings::GetSectionName()
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettings.h |
Include | #include "Engine/DeveloperSettings.h" |
Source | /Engine/Source/Runtime/DeveloperSettings/Private/Engine/DeveloperSettings.cpp |
virtual FName GetSectionName&40;&41; const
Remarks
The unique name for your section of settings, uses the class's FName.