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Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine > UDeveloperSettings
- UDeveloperSettings::GetContainerName()
- UMeshSimplificationSettings::GetContainerName()
- UStageAppSettings::GetContainerName()
- USkeletalMeshSimplificationSettings::GetContainerName()
- UProxyLODMeshSimplificationSettings::GetContainerName()
- UWebAPIEditorSettings::GetContainerName()
- UModelingComponentsSettings::GetContainerName()
- UMoviePipelineCommandLineEncoderSettings::GetContainerName()
- UMoviePipelineInProcessExecutorSettings::GetContainerName()
- UFractureModeSettings::GetContainerName()
- UToolPresetProjectSettings::GetContainerName()
- UModelingToolsEditorModeSettings::GetContainerName()
- UCreateWidgetToolSettings::GetContainerName()
- UModelingComponentsEditorSettings::GetContainerName()
- UFractureModeCustomizationSettings::GetContainerName()
- URemoteControlSettings::GetContainerName()
- UModelingToolsModeCustomizationSettings::GetContainerName()
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/DeveloperSettings.h |
Include | #include "Engine/DeveloperSettings.h" |
Source | /Engine/Source/Runtime/DeveloperSettings/Private/Engine/DeveloperSettings.cpp |
virtual FName GetContainerName&40;&41; const
Remarks
Gets the settings container name for the settings, either Project or Editor