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Unreal Engine C++ API Reference > Runtime > DeveloperSettings > Engine
References
Module | DeveloperSettings |
Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/PlatformSettingsManager.h |
Include | #include "Engine/PlatformSettingsManager.h" |
Syntax
struct FPlatformSettingsInstances
Remarks
List of platform-specific instances for a class.
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< FName, TObjectPtr< UPlatformSettings > > | OtherPlatforms | Instances for other platforms (only used in the editor) |
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TObjectPtr< UPlatformSettings > | PlatformInstance | The instance for the native platform. |