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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithTextureElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
void SetData
&40;
const uint8 &42; InData,
uint32 InDataSize,
EDatasmithTextureFormat InFormat
&41;
Remarks
Set the output data buffer, used only when no output filename is set
The given data is not freed by the DatasmithImporter.
Parameters
Name | Description |
---|---|
InData | data to load the texture from |
InDataSize | size in bytes of the buffer |
InFormat | texture format(e.g. png or jpeg) |