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Unreal Engine C++ API Reference > Runtime > DatasmithCore > IDatasmithTextureElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
const uint8 &42; GetData
&40;
uint32 & OutDataSize,
EDatasmithTextureFormat & OutFormat
&41; const
Remarks
Return the optional data, if loading from memory. Must be callable from any thread.